DjMirror Pulse 1.0.743 User Guide

Visualizers Deep Dive

User Guide

DjMirror Pulse includes five audio visualizers, all found under Settings → Layer - Waveforms : Digital , Particle , Analog , Spectrum and XY Visualizer . They show different views of the selected audio input, from a moving trace to frequency bars and radial geometry. Enable...

DjMirror Pulse User Manual Series
Source: docs_user_manuals\VISUALIZERS_GUIDE.md
Revision 2026.10 • Release 1.0.743

Table of Contents

Chapter 1: The 5 Audio-Reactive Visualizers — Digital, Particle, Analog, Spectrum And Xy

Chapter 2: Overview — Audio-Reactive Visualization In DjMirror Pulse

Settings group What it draws Patterns Chapter
Digital Vertical frequency bars — 2
Particle Frequency bands as dots of light — 3
Analog Oscilloscope-style waveform 8 4
Spectrum Mirrored rounded frequency bars — 5
XY Visualizer Radial and circular geometry 10 6

Note

Earlier versions of this guide listed a Peak Meter and an Amplitude Histogram visualizer. They exist in the source code but are not enabled in the application, so they do not appear in Settings and are not covered here.

How It Works

The DjMirror Pulse audio engine continuously processes the incoming audio signal and produces these kinds of analysis data:

Data Type Description Used By
Waveform samples (raw PCM) Time-domain amplitude of the audio signal Analog
Frequency bands / FFT spectrum Frequency-domain energy across bands Digital, Particle, Spectrum, XY
Left / right channels Separate stereo signals XY pattern 7 (XY Oscilloscope)

Audio data flows from the input selected in Settings → AUDIO Device. If the visualizers are not reacting, first check that the audio meters move; see Audio Setup & Beat Sync.

Start with one visualizer

  1. Open Settings → Layer - Waveforms.
  2. Make sure the layer itself is Visible, then open one visualizer group (Digital, Particle, Analog, Spectrum or XY Visualizer) and turn on that visualizer's Visible option.
  3. Change one setting at a time — color, intensity or pattern — and look at the output screen.
  4. Once it behaves as expected, add another visualizer only if the composition needs it.

The exact groups and controls depend on the visualizer. The examples below are starting ideas, not required settings. Property names in code formatting describe configuration/API fields; use the visible control names in Settings when you are operating the app by hand.

Fullscreen show frame Figure 1: layered XY geometry over a smoke bed, driven by live FFT.

Tip

If motion is not responding to music, fix the audio input and level before increasing visualizer intensity.

The Layer - Waveforms page

The page you land on holds controls for the whole layer, shared by every visualizer inside it. The five groups are listed underneath it in the sidebar.

Layer - Waveforms settings Figure: Settings → Layer - Waveforms, with the five visualizer groups listed under it.

Control Property Default What it does
Visible visible on Master switch for the whole layer — if it is off, none of the visualizers show
Opacity opacity 0.6 Transparency of the whole layer
Intensity intensity 0.7 Added to each visualizer's own intensity
Bounce Intensity bounceIntensity 0.8 How strongly the layer pulses (scales) on a beat
Bounce Speed bounceSpeed 5 How fast that pulse plays (1–10)
Threshold audioThreshold 0.01 Audio-level threshold for the layer's reaction; use the ? help beside it for details

Controls every visualizer shares

Each group repeats the same core controls, so once you know them you know all five: Visible, Opacity, Color, Intensity, Bar Count (where it applies) and the four margins. To change Color, type a hex value and press Apply in the color dialog. Margins are in pixels from each edge of the output, so a large Top Margin pushes a visualizer down into a band along the bottom.

Chapter 3: Visualizer 1: Digital (Frequency Bars)

Settings group: Layer - Waveforms → Digital · Config key: elements.waveFormView.waveformVisualizer
Input: audio frequency bands · Output: a row of vertical bars, low frequencies on the left

Digital is the most direct monitoring view: one bar per band that rises and falls with the music. It is simple, cheap to draw and easy to read on a dark background.

Digital visualizer Figure: Digital on its own — 64 bars with the bass on the left. The color was set to cyan for the capture.

Digital settings Figure: Settings → Layer - Waveforms → Digital.

Control Property Default What it does
Visible visible off Shows or hides the visualizer
Opacity opacity 0.4 Transparency
Color baseColor #37474F Bar color
Intensity intensity 0.7 Overall amplitude of the motion
Bar Count barCount 64 Number of bars
Bar Size barFactorSize 0.3 Bar height scaling
Left / Right / Top / Bottom Margin margins.* 160 / 160 / 600 / 100 Placement, in pixels from each edge — the default fills a band across the lower part of a 1080p screen

Chapter 4: Visualizer 2: Particle

Settings group: Layer - Waveforms → Particle · Config key: elements.waveFormView.particleWaveVisualizer
Input: audio frequency bands · Output: dots (particles) emitted along the frequency axis

Particle uses the same bands as Digital but draws them as points of light instead of bars. It is lighter and more atmospheric, so it works well as a background texture behind logos or text.

Particle visualizer Figure: Particle on its own. The dots are small by design; raise Intensity or Bar Size for a denser look.

Particle settings Figure: Settings → Layer - Waveforms → Particle — the same controls as Digital.

Control Property Default
Visible visible off
Opacity opacity 0.8
Color baseColor #37474F
Intensity intensity 0.7
Bar Count barCount 64
Bar Size barFactorSize 0.3
Margins (left / right / top / bottom) margins.* 160 / 160 / 600 / 100

Chapter 5: Visualizer 3: Analog (Waveform Patterns)

Settings group: Layer - Waveforms → Analog · Config key: elements.waveFormView.analogWaveVisualizer
Input: raw audio waveform samples · Output: an oscilloscope-style trace with eight selectable patterns

Analog draws the actual shape of the audio signal — think of it as a software oscilloscope. Choose the look with Pattern Type; every pattern uses the same Color, Intensity and margin controls.

Analog settings Figure: Settings → Layer - Waveforms → Analog. Pattern Type switches between the eight modes below.

4.1 Pattern Types

Simple Line (default)

A classic single-line oscilloscope trace. Clean, minimal and the fastest to render.

Analog — Simple Line Pattern 0 — Simple Line, with only the Analog visualizer on.

Dots

Draws individual dots spaced along the waveform path instead of a continuous line, for a bubbling, retro-digital feel. The number of dots follows Bar Count (up to 256).

Analog — Dots Pattern 1 — Dots.

Area

Fills the space between the center line and the waveform with a solid color, giving a strong volumetric presence.

Analog — Area Pattern 2 — Area.

Gradient

A filled shape whose color fades from lighter to darker, derived automatically from your Color. It adds depth and a more polished finish.

Analog — Gradient Pattern 3 — Gradient.

MultiLine

Nine parallel lines offset vertically that follow the same waveform, forming a pseudo-3D ribbon. The lines fade toward the edges of the band.

Analog — MultiLine Pattern 4 — MultiLine. The ribbon is subtle by design; raise Intensity for more presence.

Waveform

A filled, mirrored envelope with a vertical gradient (lighter at the top, darker at the bottom). It is the most "solid" of the shapes and gives a professional, technical look.

Analog — Waveform Pattern 5 — Waveform.

Tri-Band

A mirrored waveform split into three frequency bands, each with its own color — the style DJ software uses to show bass, mids and highs at a glance. The band colors come from the pattern rather than from the Color setting.

Analog — Tri-Band Pattern 6 — Tri-Band.

Radial

A circular scope: the waveform is wrapped into a ring that pulses with the music.

Analog — Radial Pattern 7 — Radial.

4.2 Settings and properties

Control Property Default What it does
Visible visible off Shows or hides the visualizer
Opacity opacity 1.0 Transparency
Color baseColor #37474F Main trace/fill color (Tri-Band uses its own colors)
Intensity intensity 0.7 Overall amplitude and glow
Pattern Type patternType Simple Line (0) Simple Line, Dots, Area, Gradient, MultiLine, Waveform, Tri-Band, Radial (0–7)
Bar Count barCount 64 Sampling resolution; sets the dot count for Dots
Left / Right / Top / Bottom Margin margins.* 160 / 160 / 600 / 100 Placement, in pixels from each edge

Chapter 6: Visualizer 4: Spectrum

Settings group: Layer - Waveforms → Spectrum · Config key: elements.waveFormView.spectrumVisualizer
Input: FFT frequency-domain data · Output: mirrored, rounded bars centered on a horizontal axis

Spectrum shows the energy of each frequency band as rounded bars that grow symmetrically up and down from the center line. Bass is on the left, treble on the right.

Spectrum visualizer Figure: Spectrum on its own — 64 mirrored bars; the low frequencies carry most of the energy.

Spectrum settings Figure: Settings → Layer - Waveforms → Spectrum.

Control Property Default What it does
Visible visible off Shows or hides the visualizer
Opacity opacity 0.4 Transparency
Color baseColor #37474F Bar color
Intensity intensity 0.7 Overall bar amplitude
BarCount barCount 64 Number of bars
Left / Right / Top / Bottom Margin margins.* 160 / 160 / 600 / 100 Placement, in pixels from each edge

Note

The engine also contains a scrolling spectrogram mode and fixed bar spacing, corner radius and frequency-weighting values. This version does not expose them in Settings: the bars are always mirrored and rounded.

Chapter 7: Visualizer 5: Xy / Lissajous

Class: XYVisualizer
Input: FFT frequency spectrum data
Output: Circular / radial artistic patterns

The XY Visualizer transforms frequency spectrum data into radial and circular geometric shapes. While inspired by Lissajous figures, it maps the full frequency spectrum around a central ring — producing dramatically different results based on the selected pattern type. Ten patterns are available, ranging from sharp and aggressive to smooth and organic.

6.1 Pattern Types

0 — SpikyRing (Default)

Lines radiate outward from a center point like a starburst. Each spike represents a frequency band; spike length is proportional to amplitude. Very aggressive, high-energy feel.

Try it: Pattern → SpikyRing (0) · Bars → 56 · Color → #FF0000 · Intensity → 1.0.

XY SpikyRing Pattern 0 — SpikyRing. Only the XY visualizer is on in this capture.

1 — WavyRing

A smooth ring with 5 sinusoidal lobes that pulse with the music. Much softer and more fluid than SpikyRing.

Try it: Pattern → WavyRing (1) · Bars → 56 · Color → #00FF00 · Intensity → 0.8.

XY WavyRing Pattern 1 — WavyRing. Only the XY visualizer is on in this capture.

2 — CircularRing

Small circles are placed radially; each circle's size varies with frequency amplitude, producing a blob-like, organic boundary.

Try it: Pattern → CircularRing (2) · Bars → 60 · Color → #0088FF.

XY CircularRing Pattern 2 — CircularRing. Only the XY visualizer is on in this capture.

3 — PlaneRing

A sine-wave based smooth undulation with no sharp edges. Resembles flowing fabric or liquid.

Try it: Pattern → PlaneRing (3) · Bars → 48 · Color → #FF00FF.

XY PlaneRing Pattern 3 — PlaneRing. Only the XY visualizer is on in this capture.

4 — DottedRing

A circle of discrete dots; each dot's distance from center scales with amplitude. Gives a modern tech/cyber aesthetic.

Try it: Pattern → DottedRing (4) · Bars → 64 · Color → #00FFFF.

XY DottedRing Pattern 4 — DottedRing. Only the XY visualizer is on in this capture.

5 — AnalogTripleWave

Three concentric ring layers corresponding to bass (inner), midrange (middle) and treble (outer) frequency bands, color-coded for easy reading.

Try it: Pattern → AnalogTripleWave (5) · Bars → 56 · Color → #FFAA00.

XY AnalogTripleWave Pattern 5 — AnalogTripleWave. Only the XY visualizer is on in this capture.

6 — NoisyRing

A smooth base ring deformed by a random noise field. Produces water-ripple or plasma-like organic chaos, controlled by noiseLevel.

Try it: Pattern → NoisyRing (6) · Bars → 64 · Color → #AABBFF · Noise level → 0.5.

XY NoisyRing Pattern 6 — NoisyRing. Only the XY visualizer is on in this capture.

7 — XY Oscilloscope (genuine Lissajous)

True X/Y oscilloscope: plots the left audio channel against the right channel instead of the spectrum ring. Produces classic Lissajous figures that collapse to a diagonal line on mono material and bloom on wide stereo.

Try it: Pattern → XY Oscilloscope (7) · Color → #00FFCC · Intensity → 1.2. Feed it stereo material — mono collapses.

XY XY Oscilloscope (mono material collapses to a diagonal line) Pattern 7 — XY Oscilloscope (mono material collapses to a diagonal line). Only the XY visualizer is on in this capture.

8 — Galaxy Swirl

Spiral galaxy of particles with a bright pulsing core. Arms rotate around the center; barCount drives arm density, intensity arm length. The core pulses with the beat.

Try it: Pattern → Galaxy Swirl (8) · Bars → 64 · Color → #AA66FF · Intensity → 1.2.

XY Galaxy Swirl Pattern 8 — Galaxy Swirl. Only the XY visualizer is on in this capture.

9 — Hyperspace Tunnel

Rings of neon light flying outward in perspective, like a warp tunnel. Depth speed follows the music's energy; color shifts per beat when beat sync is active.

Try it: Pattern → Hyperspace Tunnel (9) · Bars → 96 · Color → #00FFFF · Sensitivity → 2.0.

XY Hyperspace Tunnel Pattern 9 — Hyperspace Tunnel. Only the XY visualizer is on in this capture.

6.2 Settings and properties

Open Settings → Layer - Waveforms → XY Visualizer. The page scrolls: the first half holds the look, the second half the geometry and placement.

XY Visualizer settings, top of the page Figure: XY Visualizer settings — Visible, Opacity, Color, Intensity, Sensitivity, Pattern Type, Bar Count, Inner Radius Ratio, Show Center Core, Bar Width and Bar Length.

XY Visualizer settings, bottom of the page Figure: scrolled to the end — Bar Length and the four margins. XY defaults to a full-screen area (left/right 165, top/bottom 0).

Control Property Default What it does
Visible visible off Shows or hides the visualizer
Opacity opacity 0.5 Transparency of the whole visualizer
Color baseColor #37474F Primary pattern color (type a hex value and press Apply)
Intensity intensity 0.3 Overall pattern amplitude
Sensitivity sensitivity 0.3 Audio reactivity multiplier
Pattern Type patternType Spiky Ring (0) One of the 10 patterns above
Bar Count barCount 64 Number of frequency bands drawn
Inner Radius Ratio innerRadiusRatio 0.5 Inner ring size as a fraction of the outer radius
Show Center Core coreVisible off Draws a pulsing core in the middle of the ring
Bar Width barWidth 1.6 Width of the lines or dots
Bar Length barLength 0.5 How far bars extend from the ring
Left / Right / Top / Bottom Margin margins.* 165 / 165 / 0 / 0 Where the visualizer sits, in pixels from each edge

Note

The NoisyRing noise amount, the kaleidoscope segment count and the trail persistence exist in the engine but are not shown in the Settings page of this version; they keep their built-in values.

Chapter 8: Choosing The Right Visualizer

Feature Matrix

Feature Digital Particle Analog Spectrum XY / Lissajous
Input type Frequency bands Frequency bands Raw PCM samples FFT data FFT spectrum (+ L/R for pattern 7)
Real-time ✓ ✓ ✓ ✓ ✓
Pattern variety 1 look 1 look 8 patterns 1 look 10 patterns
GPU demand Low Medium Low–Medium Low Medium–High
Artistic potential Medium High High Medium Very High
Technical accuracy High Low High Very High Medium
Customization Medium Medium High Medium Very High
Best primary use Clear bass/treble bars Soft background texture Oscilloscope / DJ trace Frequency analysis Stage visuals

Visual Style Matrix

Visualizer Energy Feel Tech/Professional Artistic/Creative
Digital ★★★☆☆ ★★★★☆ ★★☆☆☆
Particle ★★☆☆☆ ★★☆☆☆ ★★★★☆
Analog ★★★☆☆ ★★★★☆ ★★★☆☆
Spectrum ★★☆☆☆ ★★★★★ ★★☆☆☆
XY / Lissajous ★★★★★ ★★★☆☆ ★★★★★

Chapter 9: Performance And Graphics Load

Graphics load varies by visualizer, settings, output resolution, other layers and hardware. The relative ranking below is a rough guide, not a frame-rate promise or a benchmark.

Rank Visualizer Relative GPU Cost Notes
🥇 1st Digital Low A row of bars; scales with Bar Count
🥈 2nd Spectrum Low Mirrored bars; scales with BarCount
🥉 3rd Analog Low–Medium Simple Line is cheapest; MultiLine, Waveform and Tri-Band are heavier
4th Particle Medium Particle emitters cost more than plain bars
5th XY / Lissajous Medium–High Circular math is costliest; Galaxy Swirl and Hyperspace Tunnel draw the most

Optimization Tips

Tip

Limited graphics headroom: Start with one visualizer, then add layers gradually. A Digital or Spectrum visualizer with fewer bars is a reasonable starting point.

Tip

More headroom: Try additional visualizers or more bars, then check the output on the actual show display.

Chapter 10: Recommended Combos Per Event Type

9.1 Club night / EDM

Role Visualizer Configuration
Main focal point XY — AnalogTripleWave Choose Pattern Type: AnalogTripleWave, a contrasting color and about 64 bars
Background energy Analog — Area Choose Pattern: Area, an orange color and reduced opacity
Frequency detail Spectrum Start around 64 bars and use a coordinated accent color

Start with the XY visualizer by itself. Add the other two only if the screen stays clear and rendering remains smooth.

Club-night looks: neon tunnel Laser streaks Strobe spiral tunnel Figure 2: club-night frames — neon, laser and strobe looks, all audio-reactive.

9.2 Corporate / brand event

Clean, controlled, professional — must never distract from the presenter.

Role Visualizer Configuration
Ambient background Analog — Gradient Use a muted brand color and modest intensity
Level reference Digital Use a single high-contrast color and a low opacity so the bars stay unobtrusive
Subtle frequency view Spectrum Start with about 32 bars and a restrained color

Note

For corporate events, keep the visualizers subtle and use soft, desaturated brand colors so they do not compete with the presenter.

9.3 Broadcast / Livestream

Technical accuracy is paramount — viewers need to read the visualizers clearly on compressed video streams.

Role Visualizer Configuration
Frequency view Spectrum Use a readable bar count and high-contrast color
Level monitoring Digital Watch the bars; their color does not change automatically at a threshold
Signal view Analog — Tri-Band Shows the bass, mid and treble content of the signal at a glance

These visualizers help inspect the signal; they do not replace the meters in your audio system or broadcast loudness/compliance tools.

Prioritize aesthetics and uniqueness over technical accuracy.

Role Visualizer Configuration
Central artwork XY — NoisyRing Choose the NoisyRing pattern and a cool accent color
Complementary layer Analog — Gradient Choose a contrasting color and lower its opacity
Depth layer Analog — MultiLine Use a thinner line and subtle opacity

Tip

Add layers gradually and lower opacity when details begin to obscure one another.

Chapter 11: Live Control Without Code

The visualizer controls are available in Settings. Depending on your setup, selected controls can also be mapped to a controller or changed through show automation.

10.1 Sliders and Color Pickers

Try it: In Settings, drag the Intensity slider and pick a color — the visual updates live.

10.2 Evolving Motion Over Time

Try it: change Intensity or Bar Width slowly during a long breakdown instead of switching patterns, and check the result on the output display.

10.3 Rotating Patterns During Long Sets

Try it: Change the XY pattern between songs for variety. If you use controller pads, map pattern selection to a pad and rehearse it first.

10.4 Dynamic HTTP API Control

For live control from scripts, use the versioned PATCH /api/v1/config API and the actual configuration properties for the selected visualizer. For example, this turns on the XY visualizer and selects Galaxy Swirl:

curl -X PATCH http://127.0.0.1:8080/api/v1/config -H "Content-Type: application/json" \
  -d '{"elements":{"waveFormView":{"xyVisualizer":{"visible":true,"patternType":8}}}}'

The Analog visualizer takes patternType 0–7 and the XY visualizer 0–9, in the order shown in this guide. The complete API guide explains how to start the server, authenticate and apply partial config changes: HTTP & WebSocket API. Confirm the property path for your visualizer before sending a change; a generic example property may not correspond to the live app.

Chapter 12: Summary & Quick-Reference Table

Branded headline frame Figure 3: promoter artwork composited live over the reactive bed.

Logo over red bed Logo over monochrome bed Logo over grid bed Logo over bokeh bed Same logo, four beds — the overlay stays put while the background changes the mood.

Visualizer Config key (elements.waveFormView.…) Input Patterns GPU Top Use Case
Digital waveformVisualizer Frequency bands 1 Low Clear bass/treble bars
Particle particleWaveVisualizer Frequency bands 1 Medium Soft background texture
Analog analogWaveVisualizer PCM samples 8 Low–Medium Oscilloscope / DJ-style trace
Spectrum spectrumVisualizer FFT data 1 Low Frequency analysis
XY / Lissajous xyVisualizer FFT spectrum (+ L/R for pattern 7) 10 Med–High Main stage visual

Tip

Start with the Feature Matrix in Chapter 7 to identify which visualizer fits your event type, then consult Chapter 9 for a ready-to-use combo that matches your scenario.